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Exclusive games for Gamersfire #02 Dog Eat Dog Microbes

Poll: Feedback. (4 member(s) have cast votes)

Did you understand this game?

  1. Yes, I had no problem with the concept. (3 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. Yes, But your crazy, and off your rocker. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. No, I still don't get it. (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  4. No, But I'll give it another go if you add a tutorial. (0 votes [0.00%])

    Percentage of vote: 0.00%

What kind of Game would you like to see next? (that is with-in my abilty)

  1. A platform game. (2 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. A puzzle game. (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. You should be put in a mad house, and you next game should never see the light of day. (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

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#1 User is offline   Giant_Gamer Icon

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Posted 19 February 2010 - 06:23 PM

Dog Eat Dog Microbes Beta 0.9

Finally after much "mad" programing (from a GM Noob perspective) I present D.E.D.M. Beta 0.9!

Description: "Life Genesis" meets chaos and science! Dog Eat Dog microbes is a "Cellular Automata" game that has an interesting twist with chaotic cell movement rules. This is my first "from scratch" project built from the ground up.

Controls:
Press "F1" for information (in the game)
Press "Z" to scramble the room (no points lost)
Press "space" to reproduce your "Green Dog" cells at current position.
Use "Left Mouse" to fill empty cells with Green Dog cells at -1 point each.

Hidden Cheats:
Press "P" to mass produce
Press "6" to skip level

Easter Egg:
Press "6" on the "Thanks for playing" screen to enter Easter Egg.

Download link:
http://www.mediafire.com/?mnmuddbkjvk


Screen shot:
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This post has been edited by Giant_Gamer: 05 April 2010 - 02:51 PM



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#2 User is offline   poplast Icon

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Posted 20 February 2010 - 12:05 AM

Am i the only one that doesn't understand the concept and point of this game?


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#3 User is offline   Marvelous Mark Icon

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Posted 20 February 2010 - 12:18 AM

No.

I haven't tried it... but uh... what do you do?


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<Stone_Cold> WHAT



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#4 User is offline   Giant_Gamer Icon

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Posted 20 February 2010 - 12:09 PM


The above is an example of a large scale Cellular Automata simulation using Conway's rules (commonly know as "life")
Each little square has 8 neighbors. just like the "number 5" (numpad) has 8 key's all around it. (7 8 9 4 6 1 2 3)
Conway rules were simple:

Each cell either is alive or is dead. (or empty of life)
1. Any live cell with fewer than two live neighbors dies, as if caused by underpopulation.
2. Any live cell with more than three live neighbors dies, as if by overcrowding.
3. Any live cell with two or three live neighbors lives on to the next generation.
4. Any dead cell with exactly three live neighbors becomes a live cell.
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Life Genesis was the first time I came into contact with Cellular Automata at a young age. (about the age of 8 or 9)
This game had extra cool additions to the original formula.

First it added grid restriction. (the maximum grid size was 99x99 & the smallest was 5x5)
This restricted Life from exiting the "level". And in a sense was the creation of a new cell. (I call the void cell). No Life can live in this void, no matter how many neighbors it has.

Another thing that was added, was the two life/cell colors. Blue AND Red, this works out nicely because you need 3 neighbors to create new life. The color of this life was determined by the "majority color" of those around it.

It also had a two player game vs a CPU controlled opponent.
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So now we come to what I have done. Dog Eat Dog Microbes is a experimental warping of Conway's rules.
I always wondered what would happen in a chaotic setting.
I asked the question, What happens if you remove the fixed grid with that of a random one?
With just three cells you could "create" more than two new cells.

The number of cells is the same, the energy for growth is higher, but so is the overpopulation risk.
<> . <> . <>
In the game you control when the cells are active in their micro environment. The Red cells act just the same as empty ones except for game reasons you cannot manipulate them UNLESS you start the chaos by pressing the "Z" button.
For every Red cell you cleanse from the "dish" you earn 20pts. These point's can then be spent to make additional Green cells IF NEEDED. Most of the levels can be played with out adding a single Green cell. However the time before you press "Z" you can chose to place more Green cells in the dish to encourage a better start for removing the red cells.

The Yellow cells are my take on the "Void cell", when a empty cell touches a Void cell it is randomly warped to another location inside the dish. However both Green and Red cells bounce off the "void" cell and are unable to absorb it.

Users who wish for less of a challenge may want to read the hints below:
Spoiler

This post has been edited by Giant_Gamer: 20 February 2010 - 06:51 PM



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#5 User is offline   Giant_Gamer Icon

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Posted 22 February 2010 - 11:12 AM

I need two people to say that they will play the game if I make an in-game tutorial. Other wise 0.9 will be the final version of the game.

I am also offering a prize for the first person to post a screen shot of my Easter Egg.

This post has been edited by Giant_Gamer: 22 February 2010 - 11:12 AM



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#6 User is offline   SkullDraco Icon

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Posted 24 February 2010 - 11:14 AM

wtf, I definitely don't get the game. why doesn't someone make a RPG game of Gamersfire peeps with RPG Maker for the pc?


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#7 User is offline   ThaCoBRA Icon

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Posted 24 February 2010 - 11:51 AM

...make all the green cells kill off all the red cells, "buy" extra green cells with your accumulated points by holding the mouse button down and dragging it over the gray cells... easy.

kinda addictive once you get the hang of it.

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#8 User is offline   Giant_Gamer Icon

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Posted 24 February 2010 - 03:30 PM

Sorry not that's just a minor error, Not the egg.
You will know if you find it. It looks like something completely out of place. (it's not hidden in some small part of a level, it's huge.)

I'm glad that I didn't bother with the 2nd, much harder to find egg, It wouldn't have been found unless I said where it was.
Glad someone likes the game. :lol:

View PostSkullDraco, on 24 February 2010 - 04:14 PM, said:

wtf, I definitely don't get the game. why doesn't someone make a RPG game of Gamersfire peeps with RPG Maker for the pc?

The thought had crossed my mind, however I don't have any experience with RPG Maker. For now learning Game Maker is a priority.

This post has been edited by Giant_Gamer: 24 February 2010 - 04:03 PM



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#9 User is offline   Daman91 Icon

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Posted 25 February 2010 - 01:18 AM

i think i found it?
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#10 User is offline   Giant_Gamer Icon

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Posted 22 March 2010 - 08:36 PM

I had already posted the first Cheat... and the deadline for the competition has ended.

EXPLANATION OF Hidden content:

Spoiler



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